Lumina - Lost in the Lands
Urban Landscape Game

Places are magical.

And sometimes they have so much history and power in themselves that can indeed generate incredible adventures.
This is the case of Chiaravalle, a small town in the south of Milan that has been founded in medieval times by a community of Abbots traveling from France, that once set in the place decided to create a Clara Vallae latin for Valley of Light.

Right now the Abbey is a landmark at the outskirt of the city, surrounded by marshes, crop fields and amazing nature.

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If the Abbey is the most iconic image of Chiaravalle Associazione Terzo Paesaggio is the cultural beating hearth of the town.

Andrea and Marta are creating art, rituals and activation of the town since 2013 and they invited me to host a urban games workshop with the community, they knew my work and Urban Games Factory and they wanted to collaborate creating something together.

The process was a real exchange of mutual learning, I hosted the workshop and dozen of creators from the area attended, ideas where proposed and a theme started emerging at the end of the session. What if the landscape around Chiaravalle was to be magic for just one night, a land in the middle between the reality and the other world?

Lately I’ve been obsessed with WildMen of Europe, a project by photographer Charles Fregers, traditional protocarnival masks from all over Europe.

Strange creatures were to inhabitant the landscape of Chiaravalle during the solstice evening, representation of the different element of nature, that was so key for the development of the area, and that the abbots worked so tireless, but also wild man, dark creatures, speaking strange tongues, howling at the full moon.

The “Landa” was giving us so many suggestions that we had to stop at some point and start working for the production, we had 7 weeks before solstice night, and everything has to be ready.

We collaborated with super talented artist and theater makers, Odemà, Teatro Alkaest, Quattrox4, Circolo Bergman, the production was indeed very big but luckily we were able to secure a grant also from Non Riservato and involve amazing photographers and game designers.

The solstice arrived and the player were ready to enter the Landa

More then 200 attended and got (figuratively) lost in the landscape surrounding the abbey, divided in team of 6 to 8 “wayfarer” they had to find piece of light and save the day from the advance of the bearers of the night.

After almost two hours of exploration all the Wayfarer has to reach the big lawn on the side of the medieval abbey where a ritual was performed and the night and the day could rejoin their perpetual balance.

The ending was even more epic then that, the Chiaravalle Abbot elated from the experience, decided to host a celebratory party in the tavern of the Abbey, the joyous ending for an amazing summer evening.

 
 

Credits

 

Lumina, a landscape urban game.

Produced by terzo paesaggio Urban Games Factory, Federgat e NONRiservato

An event of Lacittàintorno cultural program by Fondazione Cariplo

With the patronage of Comune di Milano, Municipio 5 - Comune di Milano, MiBACT.

Artistic Partners Odemà, Teatro Alkaest, Quattrox4, Circolo Bergman

Artistic Direction: Fabrizio Fiaschini, Marta Bertani, Andrea Perini, Matteo Uguzzoni

Game Design assistant: Beatrice Sgaravatto

Costume Design by Margherita Platè

Graphic Design by Cecilia di Gaddo

Illustration by Arianna Vairo

Pictures by Camilla Cerea and Chiara Cilloni.

Thanks to Comunità monastica di Chiaravalle, Ristoro dell'abbazia di Chiaravalle, Depuratore di Milano Nosedo, STRADE BIANCHE, Società Umanitaria

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